The video-game programmer saving our 21st-century souls

January 25, 2011

[Jason] Rohrer is trying to make art in a medium that most people don't even think is capable of art. He can create this space of pure freedom, as artists have done in the past — isolation, introspection, ascetic poverty. But ultimately he has to send these works out into the world, and people have to respond to them. And right now the audience doesn't know what to do with them.

Relatedly, how is it that I've never played his third game, Passage?

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